Soccer Simulation League Rules

Rules for Soccer Simulation League Competition

Rules for the Soccer Simulation League Competition are almost the same as last year. We are going to play the first round automatically in order to get all the matches done. Details are explained below.

Automatic matches

For running automatic matches, you need to provide two start and two kill scripts. During a match, each team gets two machines. The start scripts have to take the name of the server machine as argument and have to be called "start1" and "start2". The kill scripts have to shutdown your clients. You have to provide kill scripts even if your clients terminate automatically after each match.

Sample start scripts:
start1 start2
#! /bin/sh

host=$1

goalie=oli
player=player

${goalie} --host ${host} --goalie &

sleep 2

${player} --host ${host} &
${player} --host ${host} &
${player} --host ${host} &	    
${player} --host ${host} &
${player} --host ${host} &
	  
#! /bin/sh

host=$1

player=player
coach=giovanni

${player} --host ${host} &
${player} --host ${host} &
${player} --host ${host} &
${player} --host ${host} &
${player} --host ${host} &
${coach} --host ${host} &
	    

Sample kill scripts:
kill1 kill2
#! /bin/sh

goalie=oli
player=player

killall -KILL ${goalie}
killall -KILL ${player}
	    
#! /bin/sh

player=player
coach=giovanni

killall -KILL ${player}
killall -KILL ${coach}
	    

How your team will be started

If you are curious, or just want to test your scripts at home, here is how each team will be started during the first round: (This is a copy from last year. Small changes possible).
Staring your team Explanation
#! /bin/bash

trap kill_team INT

kill_team()
{
    echo "Killing Team"
    ssh $2 -f $1/kill1 
    ssh $3 -f $1/kill2
    exit 0
}

ssh $2 -f $1/start1 `hostname`
sleep 3
ssh $3 -f $1/start2 `hostname`

wait
	    

This is the script we will use to startup all the teams. The script will be executed on the server machine. It takes 4 parameters: $1 is the name of your home directory (where your scripts are located), and parameters $2 -- $4 are the names of the client machines. When the match is over, the kill scripts will be executed on the client machines.

You can also download the complete match system we will be using. The scripts are derived from those written by Tom Howard for Simulated Soccer Internet League. Additionally, you need the "cointoss" program available in the Soccer Server CVS on SourceForge (package rcsoccersim).