RoboCup Simulation League consists of a number of competitions
with simulated soccer matches as the main event.
In RoboCup Simulation League teams of 11 autonomous software
agents per side play each other using the RoboCup soccer server
simulator, available from the official simulator website.
There are no actual robots in this league but spectators can
watch the action on a large screen, which looks like a giant
computer game.
Each simulated robot player may have its own play strategy and
characteristic and every simulated team actually consists of a
collection of programmes. Many computers are networked together
in order for this competition to take place.
The games last for about 10 minutes, with each half being 5
minutes duration.
This sub-league is for automated coaches which are able to work
with a variety of teams through the use of the standard coaching
language discussed on the coach-l
mailing list (the final language will be announced by the
technical and organizing committees). The research focus is on
team and opponent modelling and online adaptation. The coaches
can work both by analyzing logs of previous games and observing
and adapting while a game is proceeding. The organizing
committee will consider having a separate competition for
coaches which only perform heterogeneous player substitutions if
there is sufficient interest and time.
This sub-league is for groups working on automated analysis and
presentation of the simulated soccer games to a human
audience. This includes: 3D visualization systems, automatic
commenting systems, and other automatic systems for the
selection and display of the most challenging/interesting events
during the competition. The publicity that the RoboCup events
get from the media provide an ideal opportunity to show the
state of art of these systems during RoboCup World Cup.
for RoboCup 2002-2004, there are certain restrictions concerning sponsor logos. Please check out the special rules on team sponsorship.