
Greenify.work
Das Projekt “Greenify.work” beschäftigt sich mit dem Einsatz von Gamification, um Mitarbeiter zu umweltfreundlichem Verhalten am Arbeitsplatz zu motivieren. In einem iterativen Design-Science Ansatz wird dabei eine Gamification-App für Mitarbeiter entwickelt, erprobt und in Kooperation mit kleinen und mittelständischen Unternehmen evaluiert.
Ziele des Projekts:
- Generierung von Wissen darüber, ob und wie Mitarbeiter und Mitarbeiterinnen durch den Einsatz von Spielelementen, sogenannter „Gamification“, zu nachhaltigem Verhalten am Arbeitsplatz motiviert werden können.
- Untersuchung der Wirkungsweise individueller, kooperativer und kompetitiver Gamification-Ansätze auf psychologische und verhaltensbezogene Auswirkungen.
- Betrachtung des Einflusses der Gamification-Intervention auf nachhaltigkeitsrelevante Kenngrößen von Unternehmen.
Publikationen
Kirchner-Krath, J., Dijkstra-Silva, S., Morschheuser, B. & von Korflesch, H. F. O. (2024). Gameful Systems for Corporate Sustainability: Systematic Review, Conceptual Framework and Research Agenda on Gamification and Sustainable Employee Behavior in Companies. Internet Research, ahead-of-print. https://doi.org/10.1108/INTR-06-2024-1000
Kirchner-Krath, J., Morschheuser, B., Sicevic, N., Xi, N., von Korflesch, H. F. O. & Hamari, J. (2024). Challenges in the adoption of sustainability information systems: a study on green IS in organizations. International Journal of Information Management, 102754. https://doi.org/10.1016/j.ijinfomgt.2024.102754
Kirchner-Krath, J. (2023). Gamification for Sustainable Employee Behavior: A Design Science Research Study. Dissertation, Universität Koblenz, Institute for Management.
Krath, J., Morschheuser, B., von Korflesch, H. F. O. & Hamari, J. (2023). How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features. 31st European Conference on Information Systems (ECIS 2023), June 11-16, Kristiansand, Norway, https://aisel.aisnet.org/ecis2023_rp/244/
Krath, J., Klock, A. C. T., Park, S., Legaki, N.-Z., von Korflesch, H. F. O. & Hamari, J. (2023). Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work. 7th International GamiFIN Conference, April 18-21, Levi, Finnland. https://ceur-ws.org/Vol-3405/
Krath, J., Morschheuser, B. & von Korflesch, H. F. O. (2022). Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements. 55th Hawaii International Conference on System Sciences (HICSS), January 3-7, online. https://doi.org/10125/79530
Krath, J., Schürmann, L. & von Korflesch, H. F. O. (2021). Revealing the theoretical basis of gamification: a systematic review and analysis of theory in research on gamification, serious games and game-based learning. Computers in Human Behavior, 125, 106963. https://doi.org/10.1016/j.chb.2021.106963
Krath, J. (2021). Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium. Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ‘21). Association for Computing Machinery, New York, NY, USA, 411–414. https://doi.org/10.1145/3450337.3483523
Krath, J., Silva, S. & von Korflesch, H.F.O. (2021). Gamification for sustainable employee behavior: a systematic review informed by goal-setting theory. 21st Annual Conference of the European Academy of Management (EURAM), June 16-18, online.
Krath, J., & von Korflesch, H. F. O. (2021). Designing gamification and persuasive systems: a systematic literature review. 5th International GamiFIN Conference, April 7-9, online. https://ceur-ws.org/Vol-2883