Publikationen
Zeitschriftenartikel
Kordyaka, B., Park, S., Krath, J. & Laato, S. (2023). Exploring the relationship between offline cultural environment and toxic behavior tendencies in multiplayer online games. ACM Transactions on Social Computing. Just Accepted (February 2023). https://doi.org/10.1145/3580346
Park, S., Kultima, A., Lehtonen, M. J., & Krath, J. (2022). Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid- 19 Pandemic and Remote Work. Proceedings of the ACM on Human-Computer Interaction, 6(CHI PLAY), 1–14. https://doi.org/10.1145/3549496
Krath, J., Schürmann, L., von Korflesch, H.F.O. (2021). Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning. Computers in Human Behavior, 125, 106963. https://doi.org/10.1016/j.chb.2021.106963
Beiträge auf wissenschaftlichen Konferenzen
Krath, J., Morschheuser, B., von Korflesch, H. F. O., Hamari, J. (2023). How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features. 31st European Conference on Information Systems (ECIS 2023), 11.-16. Juni, Kristiansand, Norwegen.
Krath, J., Altmeyer, M., Tondello, G. F., & Nacke, L. E. (2023). Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI’23), 23-28. April, Hamburg, Germany, https://doi.org/10.1145/3544548.3580968
Krath, J., Klock, A. C. T., Park, S., Legaki, N.-Z., von Korflesch, H. F. O., Hamari, J. (2023). Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work. 7th Annual International GamiFIN Conference, 18.-21. April, Levi, Finnland.
Kordyaka, B., Krath, J., Laato, S., Park, S., Jahn, K. & Niehaves, B. (2022). Exploring the Dark Side of Multiplayer Online Games: The Relationship between Contact Experiences and Sexism. American Conference on Information Systems (AMCIS) 2022, 10.-14. August 2022. https://aisel.aisnet.org/amcis2022/vcc/vcc/3/
Palmquist, A., Goethe, O., Krath, J., Rosenlund, J., Helmefalk, M. (2022). Design Implications for a Gamified Recycling House. In: Fang X. (eds) HCI in Games. HCII 2022. Lecture Notes in Computer Science, vol 13334. Springer, Cham. https://doi.org/10.1007/978-3-031-05637-6_18
Tuschner, C., Krath, J., Bings, J., Schwenkmezger, M., Etzkorn, M. & von Korflesch, H. (2022). Leading in the digital age: A systematic review on leader traits in the context of e-leadership. 30th European Conference on Information Systems (ECIS), 18.-24. Juni 2022. 63. https://aisel.aisnet.org/ecis2022_rp/63/.
Krath, J., Palmquist, A., Jedel, I., Barbopoulos, I., Helmefalk, M., Munkvold, R.O. (2022). Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform. 6th International GamiFIN Conference, 26.-29. April 2021. http://ceur-ws.org/Vol-3147/
Krath, J., Morschheuser, B., von Korflesch, H.F.O. (2022). Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements. 55th Hawaii International Conference on System Sciences (HICSS), 4.-7. Januar 2022,1594-1603. http://hdl.handle.net/10125/79530.
Kordyaka, B., Krath, J., Park, S., Wesseloh, H., Laato, S. (2022). Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. 55th Hawaii International Conference on System Sciences (HICSS), 4.-7. Januar 2022, 2908-2917. http://hdl.handle.net/10125/79693.
Krath, J. (2021). Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium. In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '21). Association for Computing Machinery, New York, NY, USA, 411–414. https://doi.org/10.1145/3450337.3483523
Krath, J. (2021). Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium. In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '21). Association for Computing Machinery, New York, NY, USA, 411–414. https://doi.org/10.1145/3450337.3483523
Krath J., von Korflesch H.F.O. (2021) Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale. In: Fang X. (eds) HCI in Games: Experience Design and Game Mechanics. HCII 2021. Lecture Notes in Computer Science, vol 12789. Springer, Cham. https://doi.org/10.1007/978-3-030-77277-2_18
Krath, J., Silva, S. & von Korflesch, H. F. O. (2021). Gamification for sustainable employee behavior: a systematic review informed by goal-setting theory. 21st Annual Conference of the European Academy of Management (EURAM), 16.-18. Juni 2021.
Krath, J., & von Korflesch, H. F. O. (2021). Designing gamification and persuasive systems: a systematic literature review. 5th International GamiFIN Conference, 7.-9. April 2021.
Vorträge
Krath, J. (2020). Gamification for sustainability management: a systematic review. Annual Ph.D. conference for sustainability management, 15. Juli 2020, Leuphana Universität, Lüneburg.
Krath, J., (2020). Social entrepreneurial strategy: development of a strategy framework for social start-ups. FGF Arbeitskreistreffen für Social und Sustainable Entrepreneurship, 6.-7. März 2020, Flensburg.