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Physical Activity in Informatics Education

In the project Physical Activity in Informatics Education, movement-based approaches are developed and tested that make abstract computer science concepts tangible through physical activity. For example, students walk through algorithms, embody data structures, or experience sorting and searching procedures in physical space. The aim is to foster both the understanding of complex concepts and students’ motivation and collaboration by linking movement with computer science. The project examines how different forms of bodily engagement and task integration influence learning outcomes (the preview image and logo above were created with AI).
Assignments
Learning in Motion – Development and Evaluation of a Body-Based Teaching Concept in Secondary Informatics Education





